The ID of the random sequence to use for a loot table is specified in a new field called random_sequence. Each random sequence produces a unique sequence based on the world seed and sequence ID, which means a loot table will produce the same results when ran with the same parameters in the same world. The game now uses named random sequences to deterministically produce loot for loot tables. the /kill command now uses damage type generic_kill instead of out_of_world
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