A more detailed explanation is in Image 2:Ī: the basic Geometry node with two nodes inserted - a) a get positions node and b): a smooth shading node.ī: the crucial nodes drive the “offset” randomly moving the vertex positions. See an example here:Ģ: After I create the plane, I go into the Geometry Nodes Tab and add a geometry node. In this example the plane is 80x80 metres, and subdivided 30 times - so 32x32 vertices for a total of 1024 vertices. This first part is about the steps I use for creating the terrain with Geometry Nodes.ġ: Create a simple plane, scale to the size I want, then subdivide. Now with Blender’s Geometry Nodes I can create the terrains and add the instances. Well, as I have mentioned several times on the forum, I have traditionally scattered rocks and trees as “instances” using the Blender Particle System on a terrain I have created by various other methods.
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